G.I. JOE #28
Swampfire!

Cover Date: October, 1984

Script: Larry Hama
Pencils: Marie Severin
Inks: Andy Mushynsky

Lettering: Rick Parker
Colors: George Roussos
Editor: Denny O'Neil
Editor-in-Chief: Jim Shooter


Summary:  In the Gulf of Mexico, ten miles off the southern coast of Florida, Torpedo, Tripwire, Mutt and Junkyard in a motorized rubber raft meet up with the G.I. Joe freighter, the Jane. They are glad to be out of the swamp. On board the Jane are Cutter and Deep Six, waiting for the three Joes to take over the ship. Duke, Wild Bill and Roadblock arrive in the Dragonfly helicopter. Torpedo shows the newly arrived Joes where Zartan's swamp shack is, using the map he charted with Mutt and Tripwire.

At Zartan's shack, Cobra Commander and Firefly are getting a status report from Zartan and the Dreadnoks. They are in the swamp and saw the Joes escape on a rubber raft. Zartan decides to depart "for parts unnamed." Cobra Commander contacts Destro, who's onboard the Water Moccasin with the Baroness and Wild Weasel. He relays Zartan's message that he thinks the Joes will attack with a heavy assault force. Destro agrees. They go to an abandoned oil refinery where the Baroness transferred some Cobra equipment.

Ten miles up the coast, a police car is stopped at a railroad crossing. Inside, a police chief and his deputy, R.L., are waiting for a frieght train to pass. Breaker is sitting on top of one of the cars and asks the police if the road is route 56. When he learns they're in the right place, the Mobat, carrying Steeler and Clutch, smashes out of the train car. The three Joes drive off down the road, accidentally scraping the police car. The chief tells R.L. to go after the Joes.

Out in the Gulf, Duke, Cutter, Deep Six and Roadblock board the new Joe hovercraft, the Killer WHALE and leave from the Jane. Wild Bill and Doc lift off in the Dragonfly. Back at the abandoned oil refinery, Destro and the Baroness reveal the three Cobra Rattler jets hidden in the empty oil tanks. Destro, Wild Weasel and the Baroness both take a Rattler. The Baroness returns to Springfield while the others go after the Joes. At Zartan's lair, Cobra Commander and Firefly check the radar and discover the Joes are attacking "by land, air and sea!" He warns Destro, while Firefly notices one of Zartan's control panels seems to have no function. He discovers another control panel under the fake one, that looks like a video game that utilizes Cobra troopers and HISS tanks.

Back on route 56, the chief orders the Mobat to pull over, but the Joes continue on their mission. As the Cobra Rattlers head to Zartan's lair, and Wild Bill radios the WHALE to warn them. In Zartan's lair, Firefly finds that the "video game" controls a force of robotic HISS tanks and Cobra soldiers, hidden in the swamp. Cobra Commander immediately takes over the controls from Firefly. Out near the swamp, the Mobat, followed by the police car, run into the robot Cobra army. The Joes start to attack the robots and the chief and R.L. join the fight (armed with a shotgun). The Joes defeat the robot army as the WHALE speeds to help them. Steeler warns the chief that the fighting's about to get worse. They speed away when the Rattlers approach and start firing on the Mobat.

In the town of Springfield -- Cobra's headquarters -- the Baroness arrives at the airport. A taxi driver takes her to the detention area via a secret entrance at the "Fresh as a Daisy" carwash. The Baroness stops outside a cell. "Tell me, Sebastian," she says to the man in the cell, "how badly do you want your freedom?" Major Bludd appears at the cell door and answers, "Who do you want me to kill?"

Back in the swamps, the Rattlers lose sight of the Joes in the cypress groves. As Wild Weasel tries to find the Mobat on radar, the Joes are dumping water on their engine block hoping to cool down the engine and fool Cobra's heat-seeking radar. Wild Weasel destroys one target: the police car. Luckily the chief and R.L. escape into the forest.Wild Weasel returns to the swamp shack to pick up Cobra Commander. Destro is about to destroy the Mobat when the WHALE arrives and fires on Destro's Rattler. The Joes are injured during Destro's first attack, and the machine gun turret Deep Six is manning is jammed and won't elevate. Roadblock gives Deep Six the elevation he needs by hefting the turret gun on his back, letting Deep Six shoot down Destro's Rattler. Destro ejects just in time.

Cobra Commander tells Firefly there's no room for him on the Rattler and leaves him behind. After the Commander takes off, Firefly angrily destroys the shick with a hand grenade, vowing to get his revenge. The chief and R.L., watching from the treeline are glad they decided against going into the shack. The Mobat tows the damaged WHALE up on shore and the Joes tend to their wounded. They realize that Deep Six is still courageoues in despite his "cold fish" personality. Wild Bill and Doc arrive in the Dragonfly, acting as a medevac helicopter. As Firefly trudges through the swamps, loudly plotting revenge, Destro appears. "Angry, are you?" he asks. "Want to do something about it?"

Further up the coast, Zartan and the Dreadnoks are travelling by motorcycle. Zartan is heading North, believing that that's where the Joes come from. He intends to find them.

Commentary: "Swampfire!" picks up where last issue's secondary plot left off. The Joes have escaped the swamps and are sending reinforcements to attack Zartan's lair. The plot is essentially an action story with humor and with a little in the way of importance to the larger storyline.

The plot at times goes a bit too far into silliness. The robot army Zartan has hiding under the swamp is a little hard to swallow. Treu, the BATs appear later on in the series, but the idea that Zartan would be building a robot army as a secret project seems very unlikely. He as only appeared recently and doesn't seem to be too dedicated to Cobra. Also, aside from his hologram technology, Zartan doesn't seem like someone skilled enough to create a radio-controlled army. Also, the use of the local police is over the top with the chief firing away at robots with his shotgun shouting, "Thems ain't anarchists! Thems is robots!" The scene is one of the most absurd of the comic.

Despite being mostly action-oriented, there are some character moments and scenes that connect to other issues. As usual, Cobra Commander is portrayed as an incompetent military commander. He loses the battle that Firefly tried to win, and Destro and the Baroness seem to stage the attack against the Joes on their own, with the Commander mostly being an annoyance. On the Joes' side, Deep Six shows he has some "redeeming qualities" despite being a "cold fish." Deep Six becomes one of those characters who could have proved interesting if new Joes didn't appear every year. It's nice to see a character being heroic in a way that isn't flashy or reminiscent of a superhero.

The issue is also an important stage in the internal strife in Cobra's command levels. Destro and Firefly are determine to get even with the Commander. Strangely, the Commander did nothing to Destro in this issue. He did lave Firefly behind, not caring what happens to him. The most entertaining scene is the Baroness' "visit" to Major Bludd's jail cell. The detention area is underground in Springfield, beneath a pleasant looking car wash. The Baroness is willing to give Bludd his freedom for a price, and Bludd is ready to kill for it. This will lead to their bid to take over Cobra and their staging of an assassination attempt on Cobra Commander. This plan doesn't surface until later issues.

This issue marks the first appearances of the WHALE hovercraft which becomes a staple of any issue involving water battles, and is one of the most distinct of the Joe vehicles. The Joe freighter makes it's first appearance. The Jane is not yet named until later issues, but it's name is an homage to the only female figure from the original 1960s run of G.I. Joe, the nurse "G.I. Jane", not to be confused with the movie starring Demi Moore...

The artist, Marie Severin, has a style very similar to Frank Springer's fairly basic artwork with some occasional bright spots like a ragged and evil looking Major Bludd. The artwork, while not outstanding, is certainly not bad.

In a few places during the action, credibility is stretched. While Destro's jet is being fired upon, his mask is shown as being bulletproof, with the bullets bouncing off. While it's possible that it could be resistant to some types of ammo, here heavy machine gun rounds are used. The same bullets are seen penetrating the jet's windshield and even its fuselage. It's doubtful that Destro's mask is that strong!

On the whole, the issue works fine as an action story, but sometimes gets bogged down by some silliness. There are some occasional bright spots, but this is a fairly pedestrian issue of G.I. Joe.

First Appearances:

  • G.I. Joe vehicles: Killer WHALE hovercraft

Reprinted in:
  • Action Force #15 & #16 (June 13th & 20th, 1987). A Marvel UK series featuring the UK's version of G.I. Joe reprints this story in two parts, alongside an original story. All references to "G.I. Joe" were changed to "Action Force".
  • G.I. JOE Comics Magazine #10 (June 1988). Digest format from Marvel Comics. Includes issues #26 and #27.
  • G.I. JOE: Volume 3 (August 2002). A trade paperback collection from Marvel. Includes issues #21-30.
  • Classic G.I. JOE: Volume 3 (May 2009). A trade paperback collection from IDW Publishing. Aside from some slight changes made to the cover, this is a reprint of the earlier Marvel collection. Includes issues #21-30.