G.I. JOE #19
Joe Triumphs!

Cover Date: January, 1984

Scripter: Larry Hama
Penciler: Mike Vosburg
Inker: Jon D'Agostino

Letterer: Rick Parker
Colorist: George Roussos
Editor: Linda Grant
Editor-in-Chief: Jim Shooter


Summary:  On the heavy equipment level of G.I. Joe headquarters, The Pit, the Joes are building a pre-fab fortress. They wonder why they're doing it, but they decide orders are orders. Doc and Snow Job walk by, pushing a hospital bed carrying the Baroness, still covered in bandages and unconscious. Hawk ordered the Baroness brought from the Bethesda hospital burn unit to The Pit. Gung-Ho asks if they have the Baroness in his cajun accent. Snow Job asks Doc why Gung-Ho turns his cajun accent "on and off like a faucet." Doc answers him back in the same cajun accent. "I give up," says Snow Job.

Meanwhile, Hawk, General Flagg and Stalker interrogate their Cobra prisoner, Scar-Face. Scar-Face reveals that he's been infected with a virus by Dr. Venom against his will. He figures he's got a chance to live with the Joes, so why not tell them everything? Hawk suspects that Cobra's plan isn't to infect all the Joes, but to cause quarantine procedures to be implemented. They would be highly visible to the outside world and Cobra could pinpoint where The Pit is located. General Flagg suspects Hawk has a plan. He has decided to let Cobra think that the Motor Pool building covering The Pit is the actual headquarters. Cobra will destroy the Motor Pool and not even know that the real Pit is intact. Later, Cobra Commander and Destro scan the recent satellite photos and find the Motor Pool at Fort Wadsworth is being quarantined. They plan to tell Dr. Venom about the planned assault.

Venom is at his private lab hidden in an old abandoned warehouse on a wharf near the old Brooklyn Navy Yard. On the roof of the warehouse, peering through the skylight are Kwinn and Snake-Eyes. They smash through the skylight (like Batman) and Kwinn grabs Venom, ready to exact his vengeance. Suddenly, several Cobra helicopters arrive filled with troops.

Back at Fort Wadsworth, the Joes are preparing for Cobra's attack. To keep their existence hidden from their neighbors at the Army Chaplain's Assistant's School, they send them on a religious retreat in San Francisco, by bus! Meanwhile, the Joes are circling ambulances around the Pit, "like wagon trains," Breaker notes. Outside, Short Fuse and Tripwire are setting up mines under the ambulances The Dragonfly helicopter arrives piloted by Wild Bill, carrying Major Bludd. He's cuffed to the Motor Pool office's radiator.

Back at Venom's lab, the Cobra soldiers don't get "the proper recognition signal" and realize the lab's been taken by an "unknown element." The soldiers attack and Kwinn only has Venom's luger pistol to defend themselves. Snake-Eyes spots Venom's new SNAKE battle armor, but once inside Venom reveals it can control whoever is wearing it. He forces Snake-Eyes to disarm Kwinn. Destro and Cobra Commander arrive, and Kwinn is put inside the armor. They will be part of the assault on The Pit.

Back at The Pit, Doc tells General Flagg that the Baroness should never have been moved to The Pit. Flagg tells him he'll take full responsibility. Doc and Cover Girl bring the Baroness up to the fortress on the garage level.Hawk explains that they will use the hydraulic lifts to push the fortress up through the floor of the Motor Pool to fool Cobra. Clutch and Breaker load Scar-Face and Major Bludd (who claims to recognize Scar-Face by his smell) onto the Vamp to allow the fortress to be pushed into the Motor Pool. They spot Cobra FANG helicopters approaching and head back for the garage, just as the fortress is rising. Breaker hopes the fortress will be in place by the time they get into the garage, especially since the FANGs just fired air-to-ground missles at the motor pool building. "Whay worry about it, Breaker?" Clutch says, "You won't feel a thing either way." They just make it and the missles hit their target, destroying the Motor Pool, but the fortress beneath is soon revealed. The Cobras begin the attack and the fortress' defenses open fire. The Cobra soldiers reach the ambulances, wondering if the Joes think the ambulances will stop them. The mines detonate and the troops have heavy casualties. Destro sends in the HISS tanks, but the Joes send out the robotic PAC/RAT weapons.

As the battle rages, Doc is inside the fortress detention cell with Major Bludd, Scar-Face and the unconscious Baroness. Bludd and Scar-Face try to get him upset by pointing out the Joes leave him here while they "garner all the glory." Scar-Face suspects he likes it where it's safe. Doc doesn't buy it: "Awww, you can do better than that! I've been called a whole lot worse by a lot better..."

Outside, the PAC/RATs neutralize the HISS tanks. Venom sends in the SNAKE battle armor, with Snake-Eyes and Kwinn inside. Cobra Commander worries that they may overcome the suits and attack the HISS tanks. Venom tells him the armor is programmed to not attack anything in Cobra blue, like the tanks. Kwinn realizes that the suits are vulnerable to each other. Using the same mental strength he used to defeat Venom's Brain-Wave Scanner, he overcomes the suit and destroys the restraining locks on Kwinn's suit. He escapes and picks up a half-destroyed PAC/RAT, using its gun to disable Venom's tank and killing the driver. Meanwhile, the second wave of HISS tanks attacks the Joes' fortress, but Ace and Wild Bill arrive in the Skystriker and Dragonfly and attack the tanks. Hawk orders the Joe fighting vehicles to attck Cobras forces. On the battlefield, Kwinn grabs Venom. He tells him he once promised that he would "carve" the "weasel spirit" from Venom. He pulls out a grenade, intending to kill Venom.

Inside the fortress, a Cobra demolitions specialist lands his FANG on the roof of the fortress and sets some explosives. In the holding cell, Doc is distracted by the FANG's noise on the roof and gets knocked out by Major Bludd, who is still handcuffed to the bars. He gets the keys and unlocks himself. He decides Scar-Face is less valuable than the Baroness and the FANG will only carry two people. General Flagg appears, aiming his pistol at Bludd. Scar-Face kicks the pistol from Flagg's hand, hoping that Bludd will let him go. Bludd catches the pistol and fires, hitting Flagg in the chest. With Doc and Flagg out cold, Bludd escapes with the Baroness, leaving Scar-Face behind. Scar-Face yells that he saved Bludd's life: "Don't that mean anything?!" Bludd promises to write a poem about him, but can still only carry the Baroness on the FANG. Bludd gets to the roof and kills the Cobra demolitions man, escaping in the FANG copter with the Baroness.

Back outside, Kwinn is about to kill Venom when he realizes it would be wrong to kill Venom. He's lied to himself. "You cannot fight the weasel in others until you conquer him within..." He gives Venom back his life, turning his back to leave. Clutch and Breaker show up in the VAMP and find Snake-Eyes. Back in the fortress, Doc tries to get Flagg to safety. He has to leave Scar-Face behind since Bludd took the keys to unlock him. As Kwinn walks away from Venom, the scientist tells him not to turn his back on him. He pulls out his pistol and fires two bullets into Kwinn's back. Venom taunts the wounded Kwinn:

"So. What have you got to say now? No more mumbo-jumbo aphorisms about 'weasel spirits'? No last lunge to try to strangle me with your last breath?"

Kwinn answers, "No. There is no anger left in me, Venom. I've made my peace with the weasel. Kwinn will not harm you while he lives--that--I--pr--promise..."

Clutch, Breaker and Snake-Eyes run to help Kwinn, but it's too late. Kwinn falls to the ground, dead. Snake-Eyes is shaken, but Clutch sees Kwinn is still holding something: "What's that in his right hand? Looks like a grenade!" As the grenade falls from Kwinn's lifeless hand, Venom mutters, "...fallen from a dead man's hand--" The grenade explodes as Snake-Eyes knocks his fellow Joes to the ground. The explosion kills Dr. Venom.

Doc escapes the fortress as the Cobra explosives go off, destroying the base. Doc tries to save Flagg, but "I couldn't stop the bleeding...General Flagg is dead!"

The Cobra forces retreat, believing they have destroyed G.I. Joe headquarters. The Joes gather and celebrate. Hawk notes that everyone is accounted for except Breaker, Doc, Clutch and Snake-Eyes. They arrive in the jeep. Hawk wonders why they don't look happy. They won a major victory. He changes his mind when Snake-Eyes holds out Kwinn's weasel skull necklace and Doc holds out General Flagg's dog tags.

END.

Commentary: "Joe Triumphs" is one of the best issues of the early series. Oddly, the battle scenes aren't as interesting as the character interactions. The issue is also an important one, in that it "kills off" most of the non-Hasbro recurring characters from the series: General Flagg, Kwinn, Dr. Venom and Scar-Face. To put it more cynically, these characters' deaths make room for the new characters that will soon appear. When Duke appears in the next few issues, he will kind of take over Hawk's position on the team, putting Hawk's job roughly equal to General Flagg's. Cobra will soon get several new characters as well.

Again, the best scenes here are the character scenes. General Flagg's last appearance wraps up his character as a man who isn't exactly a military leader. He's a good man who knows the kind of people to put on the team, but when Hawk explains his plans, Flagg shows that he's not tactician. He lets Hawk deal with the battle plans. Major Bludd is shown to be a man with no honor whatsoever. When he escapes his cell, he leaves Scar-Face to die, even though the courier saved his life. He shoots the Cobra bomber in the back and steals his helicopter. To quote Cobra Commander, he has "no scruples." Like most of his scenes in the series, Scar-Face's death is rather pointless and terribly "unlucky."

The scene at the end of the issue where Kwinn finally confronts Dr. Venom after trying to get his revenge since issue #12 is honestly one of the best of the series. Venom's defenses fail one-by-one until he again becomes a coward when Kwinn grabs him by the collar, ready to make him "swallow" a grenade. Kwinn's "weasel aphorisms" lead him to realize that if he kills Venom, he'll be just as bad as he will. When Kwinn says "I have lied to myself," he comes to terms with his conflicting status as an honorable man and a mercenary. Instead of exacting his vengeance, he gives Venom his life back. Venom is possibly the most reprehensible of Cobras. He acts like a coward until he can shoot Kwinn in the back. Venom taunts Kwinn, tired of his moralizing. Though Venom kills Kwinn, he drops a grenade from his dead hand. Somehow winning back himself, and still getting his revenge. In the end, Kwinn becomes a tragic figure, only redeeming himself in his own death. This is the first of two times when Snake-Eyes will watch a friend be gunned down by an enemy. The same happens to Storm Shadow, years later.

The last panel is a powerful and subtle one. The picture shows Snake-Eyes' hand and Doc's hand, both clutching the dead men's personal affects. The only problem occurs in the nest couple of issues. Since #19 ends a long storyline, the next two issues are "fillers" and don't even mention this issue's events. Issue #22 will serve as the epilogue for this story and the prologue for the next storyline.

A few other comments: Larry Hama puts some of the stranger Joe vehicles and playsets to use in this issue. The pre-fab fortress is actually a clever way to use Hasbro's G.I. Joe command center. The toy is supposed to be a headquarters, but the series already has one, The Pit. The fortress was also the basis for the Joes' massive headquarters building in the cartoon series. The SNAKE armor gets a new "mind control" ability. In a funny scene, the Joes send the chaplain's assistants on a retreat. Once again, we see that the other people on the base don't actually know about the Joes. Although, logically, the battle doesn't hold up to much scrutiny. The idea that an invasion force can attack Staten Island with on the Joes noticing. Once the Cobras arrive, the only building in Fort Wadsworth seems to be the Motor Pool.


First Appearances:

  • G.I. Joe vehicles: PAC/RATs robotic machine gun, flamethrower and missle launcher; Command Center Headquarters (pre-fab fortress)
  • Cobra vehicles: SNAKE battle armor

Reprinted in:
  • G.I. JOE Comics Magazine #6 (October 1987). Digest format from Marvel Comics. Includes issues #18 and #20.
  • G.I. JOE: Volume 2 (June 2002). A trade paperback collection from Marvel. Includes issues #11-20.
  • Classic G.I. JOE: Volume 2 (March 2009). A trade paperback collection from IDW Publishing. Aside from some slight changes made to the cover, this is a reprint of the earlier Marvel collection. Includes issues #11-20.