Art by Jeff Dee and Rosaria J. Baldari
Craft: Aquatic Terrain Armored Transport
Type: Assault Swimmer
Scale: Walker
Length: 22.3 meters
Skill: Repulsorlift operation: AT-AT Swimmer
Crew: 5, gunners: 1 skeleton: 3/+10
Crew Skill: Repulsorlift operation 3D+2, vehicle blasters 3D
Passengers: 40 (troops) or 5 Waveskimmers
Cargo Capacity: 600kg
Cover: Full
Cost: Not available for sale
Move: 28; 80KPH
Body Strength: 6D
Weapons:
Two Heavy Laser CannonsNote: The Swimmer's head is mounted on a pivoting neck, which can turn to face the left, front, and right fire arcs. An AT-AT Swimmer may move its head one fire arc per turn (from left to front, right to front, front to right, or front to left).
Fire Arc: Front
Crew: 1 (co-pilot or commander)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1.5/3 km
Damage: 6DTwo Medium Blasters
Fire Arc: Rear/Turret
Crew: 1 (gunner)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-200/500/1km
Damage: 3D
Capsule: (From Battle for the Golden Sun) The Swimmer is a formidable weapon of war - the underwater equivalent of the AT-AT Walker. The Swimmer propels itself via massive repulsorlift engines. The shell-like armor is designed to withstand crushing pressure and weapons fire. The head-like cockpit pivots to create an illusion of a living beast. The Swimmer has blaster cannons that provide firing arcs in all directions.
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