The
Diplomat
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Cover Date:
March, 1983
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Writer: Steven Grant
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Penciller: Mike Vosburg
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Inker: Chic Stone
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Letterer: Janice Chiang
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Colorist: Andy
Yanchus |
Editor: Dennis O'Neil
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Editor-in-Chief: Jim Shooter
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"Hawk? Do I have to team up with Clutch? Isn't
there anyone else?"
"You
have your orders, soldier."
— Scarlett and Hawk
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Summary:
Somewhere in Nebraska, a Cobra base hidden in a farmhouse
is attacked by a force of Joes led by Stalker. Breaker attempts to get
information from the computer when Cobra Commander's face appears on
the
monitor warning that they have remote control of the installation.
Breaker
realizes the house is about to explode and gets the Joes out. He
manages
to get some information from the computer's "portapack."
At G.I. Joe headquarters, Hawk briefs Stalker,
Snake-Eyes, Scarlett
and Clutch about the information obtained from the portapack. It's
"spotty"
but mentions an assassination attempt and the state department's
diplomat
involved in talks with the Persian Gulf nation of Al-Alawi. Clutch and
Scarlett are to escort the diplomat, Brian Hassell, to the peace talks
in Montreaux at a chateau at the base of the Alps. Stalker and
Snake-Eyes
are to find any information about Cobra's plans. Scarlett tries to team
up with someone else; anyone else. Hawk answers, "You have your orders,
soldier." At Cobra-Central, a nervous courier tells Cobra Commander
that
the Joes know of their plans for Hassell. The commander seems pleased
that
the Joes are escorting Hassell and orders the attacks to begin
immediately.
"This will make a most amusing game."
On the French Riviera, Scarlett and Clutch (buried in
the sand) meet
Hassell on his vacation. He insists he doesn't need protection, and
even
questions Cobra's existance. Suddenly, Cobra frogmen appear and attack
the group. Clutch pulls a machine gun out of the sand and fires on the
Cobras sending them back into the ocean. Hassell and the Joes rush to
Hassell's
hotel. Scarlett is inside with Hassell while Clutch waits below in
Hassell's
convertible. Scarlett notices the door won't open in the hotel. She
hears
"ticking" and realizes there is a bomb in the room. Scarlett fires a
crossbow
arrow that sends a rope out the window and attaches to a telephone pole
outside. She and Hassell slide down the rope just as the room explodes.
They drive off toward their next destination in Hassell's car.
In London, weapons supplier Derek Sutherland returns to
his office and
finds Stalker and Snake-Eyes already there. They question him about
Cobra
at gunpoint. He tells them he knows nothing about Cobra, but takes out
a piece of paper and writes that the room is bugged, and writes down an
address in Amsterdam. The Joes leave, but seconds later Sutherland
contacts
Cobra Commander that the Joes have been given his message. The
commander
thanks him, but Sutherland is suddenly electrocuted by his computer
console.
Cobra Commander says that things must be kept looking "authentic." In
France,
Clutch, Scarlett and Hassell are driving toward an airport when they
are
chased by men with machine guns in another car. Scarlett throws a
grenade
and destroys the other car. Clutch drives up the plane's ramp just as
it
starts to taxi down the runway. After they take off, Scarlett notices
that
they're going the wrong way. The pilot pulls out a pistol, but Scarlett
knocks him out, sending a bullet into the plane's radio. The plane is
out
of control, but Clutch manages to land it in the mountains, leaving the
plane perched on the edge of a cliff. As they drive the car out of the
plane, the aircraft falls off the edge of the cliff.
At a rundown hotel in Amsterdam, Stalker and Snake-Eyes
arrive. Snake-Eyes
guards the lobby while Stalker goes up to the room address given by
Sutherland.
Once in the room, the door closes behind him and a hologram of Cobra
Commander
appears. As gas fills the room, the commander tells Stalker that the
assassin
is Hassell, assuming he cannot escape from the room. Stalker calls for
Snake-Eyes on the radio and Snake-Eyes blows the door off its hinges
and
helps Stalker escape. Now they need to stop Scarlett and Clutch.
In the Alps, Scarlett, Clutch and Hassell's car is attacked by
helicopters
equipped with machine guns. Scarlett fires on them, but up ahead on the
road Clutch spots two cars trying to squeeze them off the road.
Remembering
growing up in New Jersey, Clutch plays "chicken" until the other cars
swerve
to miss him and careen off the road. The helicopters start dropping
canisters
of poison gas and Scarlett detonates one just before it hits the car,
but
Hassell "notices" a canister at his feet. They fall off the bridge into
the water. The copters come closer to make sure they're dead when
Scarlett
pops out of the water and grabs the pilot. She rescues Clutch and
Hassell.
Onboard, the Joes wonder why Cobra was unsuccessful, since they've
"never
been inept before." Hassell pulls out a gun, confessing that he's the
assassin,
and is surprised that the Joes figured it out. The copter land high in
the mountains at a cabin where Cobra soldiers tie up the Joes. Hassell
goes down the mountain to meet the Al-Alawi ambassador. Clutch and
Scarlett
escape their ropes and overpower the guards. As Hassell arrives at the
chateau and meets the ambassador, Scarlett and Clutch ski down the
mountain
to try and stop Hassell. He is about to shoot when Scarlett skis right
through the glass window, but she's too late; he shoots the ambassador.
Clutch, Stalker and Snake-Eyes arrive and arrest Hassell, but the
ambassador
gets up, slaps Hassell across the face telling him, "Take this message
to your Cobra masters, pig! In my land, assassinations are a fact of
life!
So are bulletproof vests!" Hassell is taken away, yelling that Cobra
will
never be stopped.
Back at Cobra headquarters, a courier tells Cobra Commander
that Hassell was captured. The Cobra trooper expects he'll be angry,
but he simply
answers, "It was only a game. And there will always be...another game."
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Commentary:
""The Diplomat" is the second issue of G.I.
Joe that
wasn't written by Larry Hama, and it marks the beginning of Mike
Vosburg's
stint as artist, replacing Herb Trimpe (Trimpe will return and become
the
regualr artist for G.I. Joe Special
Missions). The story is a fairly simple
spy story, complete with international locales, including the French
Riviera.
The Cobra base in a peaceful farmhouse continues the "Cobra is
everywhere"
idea. We find out that they have even infiltrated the state department.
While it's not obvious that Hassell is the assassin, it isn't really
surprising.
The best part of the story is that twist at the end of the issue when
Hassell
actually shoots the ambassador. The Al-Alawi ambassador is an
unimportant
but memorable minor character, when he gest up and hits the man who
just
shot him in the chest. Interestingly, Cobra didn't win, but G.I. Joe
had
nothing to do with their failure.
This is pretty much the last we see of Scarlett and
Clutch's antagonistic
relationship, especially when she actually requests to be teamed with
someone
else. It's played mostly for humor, and we see that Scarlett at least
respects
Clutch's abilities. Stalker and Snake-Eyes work well together, as they
do later on, especially after we find out they served together in
Vietnam.
Cobra Commander is at the height of his calm, collected persona. Here,
he doesn't care at all when Hassell is captured, since it's "only a
game."
This is much different than his later tantrum-throwing self.
There isn't anything in this issue that is important in
other issues.
Actually, this is the last of the "stand alone" stories for a while. An
interesting note is the death of Sutherland, Cobra's weapons supplier.
It's possible he is one of many, but if he is their major supplier, his
death may explain the reason Cobra Commander will bring Destro into his
organization two issues later in #11.
Mike Vosburg's pencils are very different than Herb Trimpe's. Vosburg's
art is more dynamic than Trimpe's. He follows a more familiar
comic-book
style that contrasts with Trimpe's very static, military style. Vosburg
will continue as artist for a while. Larry Hama will return to writing
the series in the next issue. While the story isn't too deep, it's
still
a fun action story, with Scarlett and Clutch moving from one explosive
scene to the next.
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Reprinted
in:
- G.I. JOE Comics
Magazine #4 (June 1987). Digest format from Marvel Comics.
Includes issues #10
and #11.
- Tales of G.I. Joe #9 (September 1988). Reprint series from Marvel.
- G.I. JOE: Volume 1 (May 2002). A trade paperback collection from
Marvel. Includes issues #1-10.
- A version of the
issue was released by Hasbro
in 2005, packaged with comic-based action figures of Scarlett,
Breaker,
and a holographic
Cobra Commander as seen in the issue.
- Classic G.I. JOE:
Volume 1
(January 2009). A trade paperback collection from IDW Publishing. Aside
from some slight changes made to the cover, this is a reprint of the
earlier Marvel collection. Includes
issues #1-10
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